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The PC-Sig Library - Shareware for the IBM PC and Compatibles (PC-SIG)(Tenth Edition Disks 1-2804)(1991).iso
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ZORK1.DOC
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1985-02-19
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Zork 1 tutorial, compliments of the Mystic Caverns
**** Can be downloaded as BULLET4 ****
Apples can to!!
So, you're all set for The Great Underground Empire, eh? Okay, but
before we begin, a few words about this walkthru. First, this is not
the only way to solve the game. It's just one of the faster ones.
Second, because there is no "wasted motion" in this game, you will not
be visiting all the loc
Zork 1 tutorial, compliments of the Mystic Caverns
**** Can be downloaded as BULLET4 ****
Apples can to!!
So, you're all set for The Great Underground Empire, eh? Okay, but
before we begin, a few words about this walkthru. First, this is not
the only way to solve the game. It's just one of the faster ones.
Second, because there is no "wasted motion" in this game, you will not
be visiting all the locations. So, you might want to play around with
the game on your own for a while, mapping out as much as you can,
without much regard for gathering treasures.
Actually, mapping is a good idea, since, if you make a misstep
somewhere, you might find yourself in trouble! Be especially careful to
follow the directions when in the mazes; a wrong move there, and you
could be lost for quite some time!
Finally, you may not go through this in exactly the way it's written
because of the thief. He is a variable item in the game; you never know
where he will show up. Try to move out of the room he's in as soon as
he shows up. But keep in mind that even if he does steal anything from
you, you will get it all back from him in the end. Okay? Let's start
the adventure!
You begin West of the house, and your first chore is to get inside.
So, go South and East. Open the window and enter the house (you're in
the kitchen) , then go West into the living room. Get the lamp, then
move the rug, revealing the trap door. Open the trap door, turn on the
lamp, and go down. At this point, some mysterious person will shut the
door on you; don't worry about that for now.
Okay, so here you are in the cellar. It's time to pick up your
first treasure, so go South, then East to the Gallery. Get the
painting, then continue North to the Studio. Go up the chimney (you can
only fit with the lamp and the painting), and you will be in the kitchen
again. Now, go upstairs to the attic, and get the knife and rope. Come
back down and go into the living room.
Open the case and put the painting inside. Then, drop the knife
and get the sword. Open the trap door again, and return to the cellar.
Again, the door is shut by someone (you never will find out who's doing
this, but it doesn't matter). Now you're back in the cellar, and since
we're coming to one of the more dangerous parts of the game, you might
want to do a save here.
Gripping your trusty sword, head North into the Troll room.
There's a nasty troll here with a bloody axe, and the only way past is
to kill him. So, do just that: "Kill Troll With Sword." It will most
likely take more than one attempt, so keep at it, and eventually he will
disappear in a cloud of black smoke. Now, drop the sword, because you
really don't need it any more, and it will hinder you in carrying other,
more important items.
Having dispatched the troll, you move along East, East (into the
Round room), then SE and East. You are now in the Dome room. It's a
long way down, and too far to jump, so here's where the rope comes in
handy. Tie the rope to the railing, then climb down the rope. You will
be in the Torch room. Leave the torch for now; you'll be coming back
this way again later.
From the Torch room, go South, then East and get the coffin.
Return West, then continue South to the Altar. There's no way you're
going to get down that hole with the coffin, and even the program will
tell you that you haven't got a prayer. That's a hint, folks: Just
"Pray," and you will find yourself in the forest again. Since it's
daylight out, save energy and turn off the lamp.
Now, head along South, then North (I know, but it works!) to the
clearing, then East to the Canyon View. Climb al l the way down to the
bottom, then go North to Rainbow's End. Drop the coffin and open it.
Inside is a jeweled sceptre. Get that, and wave it. The rainbow will
become solid (you'll need to cross over from the other side later).
Now, "Look." You should see a pot of gold. Get that, and the coffin.
After that, go SW, then all the way back up to Canyon View. From
there, it's NW to the clearing, and then West to the window. Once in
the kitchen, open the bag and get the garlic (nothing else, just the
garlic). Go on into the living room, and put your treasures in the case.
Now, sit down and take a breather because you're about to do a lot of
traveling!
Once again, open the trap door, turn on the lamp, and go down.
Watch carefully, and you will notice that this time, the door doesn't
close! Whoever was doing it before must have gotten tired. Anyway,
you're on your way to the dam, so move along North, East, North, NE, and
East. You are now on top of the dam.
From there, go North to the Lobby. Pick up the matches, then go
either North or East (doesn't matter) into the Maintenance room. Get
the wrench and the screwdriver, then push the yellow button. Now,
return to the dam, and yo u will see that the green bubble is lit. Turn
the bolt with the wrench, then drop the wrench. You have opened the dam,
and you will be coming back this way again to reap the fruits of your
labors. However, right now, you're on your way to Hades, so let's get
going!
Go South, then down into the Loud room. Leave the platinum bar for
now; you'll get it later. Head West into the Round room, then SE and
East (hmmmm, haven't you been here before?). Again, climb down the rope.
This time, get the torch. At this point, you can turn off your lamp;
the torch will provide light so long as you have it.
Now, continue straight South, getting the bell, then the book and
candles from the altar. Go down the hole to the cave, then down again
to the entrance to Hades. Your candles will have blown out by this
time, but don't worry about it. Okay, here's where you have to be
careful. First, ring the bell. It will become red hot and you will
drop it. You will also drop the candles. Stay calm, and do the
following, all in one command: Get the candles, light match, light
candles with match (necessary, because of the torch, and *DON'T* use the
torch, or you'll vaporize the candles!). Okay, strange things happened
when you lit the candles, now read the book. Whew! The demons have been
exorcised!
Drop the book, then go South and get the crystal skull. Now, back
North, then up to the cave, then North to the Mirror room. By the way,
better put out the candles. Rub the mirror, and you will now be in
another Mirror room (this one is North of the dam, as the other one is
South).
Now, go North, then West, then North, then West into the Squeaky
room (well, I told you you'd be doing a lot of traveling this time!).
Make sure you have the garlic with you, then go North into the Bat room.
So long as you have the garlic, he won't bother you. There is a jade
figurine here, but leave it for now. You'll pick it up on your way out.
Go East to the Shaft room. Put the torch into the basket, then turn
on your lamp and head North to the Smelly room, then down to the Gas
Room (best not to carry any open flames here!). Now, you are about to
enter a small maze, so follow these directions *CAREFULLY*!
East, Northeast, Southeast, Southwest, down, and you should be at
the top of the ladder (if you aren't, may God have mercy on your soul!).
From there, go down to the Ladder Bottom, and then South to the Dead End
for the coal. Get that, then return to the ladder top. From there, go
up, North, East, South, North, and you will be back in the Gas room. Go
up, then South to the Shaft room again.
Put the coal in the basket, and lower the basket. Now, guess what?
You have to go back through the coal mine again! So, make your way to
the Ladder Bottom, but this time, go West to the Timber room. Ignore
the broken timber (not useful for anything), and drop all but the
screwdriver. Now, you can squeeze through the crack to the West.
And here you are in the Drafty Room, which is also at the bottom of
the shaft. There's the basket, so get the coal and the torch, and move
South into the Machine room. Open the lid, put the coal in the machine,
close the lid, and turn the switch with the screwdriver. Drop the
screwdriver, open the lid, and get the diamond (well, no one ever said
Zork was an *EASY* game!).
Now, go back North, and put the torch and the diamond in the
basket. Squeeze back East into the Timber room. Get the skull, lamp,
and garlic. You won't be needing the matches and the candles any more,
so you can leave them. (They were insurance in case the thief came along
and stole the torch before you could get the diamond). Now, head East
again to the Ladder Bottom, and from there up and through the coal mine
(you know the way now!), to the Gas room. Pick up the bracelet, then
continue on up and South to the Shaft room. Get the torch and the
diamond from the basket, turn off the lamp, then go West into the Bat
room. Get the jade, then go South, East, South to the Slide room.
Now, here's a fast way back to the cellar: Just go down the slide!
Wheeeee! Then it's up to the living room (remember, the trap door is
open now), and all the treasures go into the case. Huff! Puff! Bet you
didn't know you'd be doing *THIS* much running around! But, don't get
too relaxed, there's still plenty more to come (urk!).
Turn on the lamp, and return to the cellar. From there, it's North
(ah, deja vu!), then East, North, NE to Reservoir South. Now that the
sluice gates are open, you can head North, picking up the trunk of
jewels, North again to Reservoir North, getting the air pump, and North
one more time, getting the crystal trident. After that, go all the way
back South again to Reservoir South, then East to the dam, and then East
once more to the Dam Base.
Here you find a little pile of folded plastic; guess what it is?
Right, it's an inflatable boat! So, inflate it with the pump, then drop
the pump, then get inside the boat, say "Launch," and you're floating
off along the Frigid River.
Now, just keep waiting until you see the buoy. Get that, then
"East" to the beach. Get out of the boat, then get the shovel and move
on to the Sandy Cave to the NE. You might want to save the game at this
point, since you have to dig here until the scarab turns up, and I'm
sure you don't want to get buried alive (it's been known to happen!).
Okay, drop the shovel and get the scarab, then go back SW. Drop the
buoy and open it; inside is an emerald. Get that, then continue South
to the Aragain Falls.
Here you can cross the rainbow (so do that!), which brings you to
the End of The Rainbow. Turn off the lamp, then go SW to the Canyon
Bottom. From there, make your way back to the living room, and put all
the treasures in the case. Your collection is quite impressive by now,
but you aren't finished yet. Go East twice, then North twice. Climb up
the tree and get the egg. Climb down again, and go South, East, and back
to the living room. However, this time, you don't put the treasure in
the case.
Turn on the lamp, and go down (once again!) into the cellar, and
North to the Troll room. Now, you are about to enter a maze, so follow
the directions very carefully!
West (this brings you into the maze), South, East, up, and you find
several items here. Take only the coins and the key, and be careful not
to touch the skeleton! From here, go SW, East, South, SE, and you will
be in the Cyclops room. The Cyclops is not friendly, but you can deal
with him effortlessly: Just type in "Ulysses" (or "Odysseus," if you
prefer). Old One-Eye will tear out of there right through the wall! In
fact, he will create a passage eastward from that room right into the
living room!
However, you don't want to go that way yet! Instead, go upstairs,
and you will be in the Treasure Room, the thief's secret lair. Now,
give him the egg, and go back downstairs, then East to the living room.
Deposit the coins in the case, then get the knife (the thief needs a
little time to open the egg). Okay, go back West to the Cyclops room.
Again, at this point, saving is recommended; the thief will not be easy
to kill!
So, head upstairs and use the nasty knife to kill the thief. Once
he's dead, all treasures in the room will be visible. This includes the
egg, a silver chalice, and anything he may have stolen from you before.
Get everything, then follow these directions: Down, NW, South, West, up,
down, NE, and you will be in the Grating Room. Unlock and open the
grate (watch out for falling leaves!), then go up. You will be in a
clearing.
From there, go South and climb the tree again. Wind up the canary
that's inside the egg. A songbird will come by and drop a bauble for
you. Climb down again and get the bauble, then return to the living
room. Put all the treasures in the case, making sure you *REMOVE THE
CANARY* from the egg and put it in the case separately! You're almost
finished! Just one more trip to make!
Now, for the last time, enter the cellar and go North. From the
Troll Room, go East until you come again to the Loud Room. Type in:
"Echo," and you will now be able to get the bar. So, grab it and return
to the living room. Once you place it in the case, you will get a
message. Follow the advice of that message, and you will get a map.
Take that, and return to the place where this all started, the mailbox
West of the house. You should have no trouble getting to the barrow
from there. Of course, once you enter the barrow....
You didn't really think it would end there, did you? Not when
there's still Zork II and Zork III waiting for you up ahead! Ah, but
it's too late; you can't turn back now! You'll just have to grit your
teeth and follow through to the end (with a little help, of course).
See you in Zork II!
<*>End of file<*>
Time remaining = 63 min.
========================== FILE MENU ==========================
D)ownload a file H)elp L)ist files N)ew files
U)pload a file ?) Xfer info
========================== ELSEWHERE ==========================
G)oodbye Q)uit to main menu
File Function <D,G,H,L,N,Q,U,?>? , N
Enter DIR to be scanned or ALL? ALL
Scanning DIR1
Scanning DIR2
Scanning DIR3
Scanning DIR4
Scanning DIR5
Scanning DIR6
Scanning DIRG
Time remaining = 63 min.
========================== FILE MENU ==========================
D)ownload a file H)elp L)ist files N)ew files
U)pload a file ?) Xfer info
========================== ELSEWHERE ==========================
G)oodbye Q)uit to main menu
File Function <D,G,H,L,N,Q,U,?>? H
* <Ctrl K> to abort. <Ctrl S> to suspend *
================ Files Menu HELP File =====================
D)ownload a file (XMODEM or ASCII text)
H)elp -- this file
L)ist files available for download
N)ew files available since last directory review
U)pload file to this system (XMODEM or ASCII text)
?)download/upload help (detailed instructions)
G)oodbye -- exit this system
Q)uit -- Return to main menu -- message and comment menu
Time remaining = 63 min.
========================== FILE MENU ==========================
D)ownload a file H)elp L)ist files N)ew files
U)pload a file ?) Xfer info
========================== ELSEWHERE ==========================
G)oodbye Q)uit to main menu
File Function <D,G,H,L,N,Q,U,?>? L
* <Ctrl K> to abort. <Ctrl S> to suspend *
====================RBBS-PC File Directory====================
DIR 1 Utility Programs DIR 2 Games
DIR 3 Word Processing Programs DIR 4 Communications
DIR 5 File Transfer Utilities DIR 6 Miscellaneous Uploads
All .BAS, .COM & .EXE programs must be downloaded using XMODEM
The .BAS programs have all been saved in compressed format to save
disk storage space.
To List the Directories, At the Function Prompt, Type L;Directory #
E.G. L;1
You can also stack the command, for example: L;1;2;3;4
Time remaining = 63 min.
========================== FILE MENU ==========================
D)ownload a file H)elp L)ist files N)ew files
U)pload a file ?) Xfer info
========================== ELSEWHERE ==========================
G)oodbye Q)uit to main menu
File Function <D,G,H,L,N,Q,U,?>? ; L;2
* <Ctrl K> to abort. <Ctrl S> to suspend *
----------------------RBBS Games Directory----------------------
FILENAME EXT SIZE DATE DESCRIPTION
======== === ====== ======== ===========================================
CHESS EXE 9,728 9-17-83 - Hi-Res Chess Game
ADVCOMP .BAS 11,392 01-01-84 - Make your own adventure! ADVDRVR needed.
ADVDRVR .BAS 14,976 01-01-84 - Driver program for ADVCOMP.BAS
ADVCOMP .DOC 32,256 01-01-84 - Documentation for ADVCOMP.BAS
PAC-GAL .EXE 39,296 04-20-84 - GREATEST PAC TYPE GAME AVAILABLE
TALKER .BAS 10,752 08-02-84 - Makes your PC talk through the speaker
TALKFUN .BAS 11,264 08-02-84 - Another talking program
BRICK .EXE 18,688 08-02-84 - Break-out. Requires CGA.....GOOD!
BABY .EXE 37,760 08-02-84 - Catch the bouncing babies. Req. CGA
3-DEMON .EXE 59,520 08-26-84 - 3-D,9 LEVELS,AVOID THE DEMON(SEE .DOC)
3-DEMON .DOC 10,880 08-26-84 - DOC FOR 3-DEMON.EXE
ZORK1 .DOC 15,488 10-13-84 - Zork 1 solution
ZORK2 .DOC 12,672 10-13-84 - Zork 2 solution
ZORK3 .DOC 12,160 10-13-84 - Zork 3 solution
PITFALL .EXE 27,392 11-10-84 - Another game, not bad.
YAHTZEE BAS 19,584 12-08-84 - Good Game!
WITNESS .SOL 1,280 01-02-85 - How to solve Infocom's "The Witness"
PENGO .EXE 29,696 01-02-85 - Maze type game ok!
More (Y),N,NS? Y
FLIGHTM .EXE 42,752 01-02-85 - GREATEST action game yet!? C/G suggested
1BLCKJK .BAS 12,288 01-02-85 - Rev. to rem. unrlstic rules, OK on B/W
SWC .EXE 22,258 02-07-85 - Neat Graphic game/Space Wars
PC-SLOT .BAS 9,088 02-07-85 - Upgraded slot machine game
ZT15 .COM 12,288 02-09-85 - Fantastic Utility for Infocom Games Ver1.5 New
ZT15 .DOC 9,164 02-09-85 - Doc for ZORKTOOL.COM
Time remaining = 62 min.
========================== FILE MENU ==========================
D)ownload a file H)elp L)ist files N)ew files
U)pload a file ?) Xfer info
========================== ELSEWHERE ==========================
G)oodbye Q)uit to main menu
File Function <D,G,H,L,N,Q,U,?>? L L
* <Ctrl K> to abort. <Ctrl S> to suspend *
====================RBBS-PC File Directory====================
DIR 1 Utility Programs DIR 2 Games
DIR 3 Word Processing Programs DIR 4 Communications
DIR 5 File Transfer Utilities DIR 6 Miscellaneous Uploads
All .BAS, .COM & .EXE programs must be downloaded using XMODEM
The .BAS programs have all been saved in compressed format to save
disk storage space.
To List the Directories, At the Function Prompt, Type L;Directory #
E.G. L;1
You can also stack the command, for example: L;1;2;3;4
Time remaining = 61 min.
========================== FILE MENU ==========================
D)ownload a file H)elp L)ist files N)ew files
U)pload a file ?) Xfer info
========================== ELSEWHERE ==========================
G)oodbye Q)uit to main menu
File Function <D,G,H,L,N,Q,U,?>? L;4
* <Ctrl K> to abort. <Ctrl S> to suspend *
----------------------RBBS Communictaions Directory----------------------
FILENAME EXT SIZE DATE DESCRIPTION
======== === ====== ======== ===========================================
PCT3JR .LBR 5,376 12-10-84 - Merge to PC-Talk for use on PCjr. Use LU &
USQ. Has mods for jr internal modem.
BBS-TALK.LBR 32,256 12-10-84 - All known modifications to PC-TALK.III
You will need LU.EXE and USQ.EXE to
extract all the files. NEW version!
PCT-MODM.FIX 3,584 01-02-85 - Fix to PCT for PCjr and Hayes operation
CIS-JR .COM 4,096 01-02-85 - CIS "A" protocol for the PCJr.
PCTQMD .COM 12,928 01-14-85 - Converts PC-TALK Dialing Dir to QMODEM fmt
QMODUTIL.EXE 25,984 01-14-85 - Sort QMODEM dialing directory
QMODEM .COM 64,640 01-14-85 - Nice Comm Program in Turbo Pascal Ver 2.87-E
QMODEM .DQC 21,904 01-14-85 - Documentation for above
QWINDOWS.COM 17,280 01-25-85 - Change Postion of QMODEM Windows
GUIDE .DOC 24,175 02-06-85 - Users Guide for RBBS-PC
QMODEM .LBR 84,480 02-16-85 - Overlay Version 1.03A. Supports Color+Music
Time remaining = 61 min.
========================== FILE MENU ==========================
D)ownload a file H)elp L)ist files N)ew files
U)pload a file ?) Xfer info
========================== ELSEWHERE ==========================
G)oodbye Q)uit to main menu
File Function <D,G,H,L,N,Q,U,?>? L;4
* <Ctrl K> to abort. <Ctrl S> to suspend *
----------------------RBBS Communictaions Directory----------------------
FILENAME EXT SIZE DATE DESCRIPTION
======== === ====== ======== ===========================================
PCT3JR .LBR 5,376 12-10-84 - Merge to PC-Talk for use on PCjr. Use LU &
USQ. Has mods for jr internal modem.
BBS-TALK.LBR 32,256 12-10-84 - All known modifications to PC-TALK.III
You will need LU.EXE and USQ.EXE to
extract all the files. NEW version!
PCT-MODM.FIX 3,584 01-02-85 - Fix to PCT for PCjr and Hayes operation
CIS-JR .COM 4,096 01-02-85 - CIS "A" protocol for the PCJr.
PCTQMD .COM 12,928 01-14-85 - Converts PC-TALK Dialing Dir to QMODEM fmt
QMODUTIL.EXE 25,984 01-14-85 - Sort QMODEM dialing directory
QMODEM .COM 64,640 01-14-85 - Nice Comm Program in Turbo Pascal Ver 2.87-E
QMODEM .DQC 21,904 01-14-85 - Documentation for above
QWINDOWS.COM 17,280 01-25-85 - Change Postion of QMODEM Windows
GUIDE .DOC 24,175 02-06-85 - Users Guide for RBBS-PC
QMODEM .LBR 84,480 02-16-85 - Overlay Version 1.03A. Supports Color+Music
Time remaining = 60 min.
========================== FILE MENU ==========================
D)ownload a file H)elp L)ist files N)ew files
U)pload a file ?) Xfer info
========================== ELSEWHERE ==========================
G)oodbye Q)uit to main menu
File Function <D,G,H,L,N,Q,U,?>? D
Enter full filename to download? ADVCOMP.BAS
This is a binary file and requires XMODEM transfer
Download type <X>modem, <A>scii, <Q>uit? X
File size is 89 blocks.
Transfer time: 2 min., 2 sec.
Send ready. Press <Ctrl X> to abort transfer.
, <A>scii, <Q>u